Is the project growing too fast ?

FSOL

New member
ChrixBenzibulle
ChrixBenzibulle
I am circumspect by the announcement that was made last night by Andy.

I'm very happy that the project is moving forward, but I'm not sure about the GTA server launch announcement. The problems on the MC servers are not yet solved and the team is already moving on. @Ayunei rightly reminded us that there are only 2 men working on NEOXA, and I'm afraid that this dispersion on other subjects will delay the resolution of existing problems.

I think in particular - from my humble point of view - the following problems:

* Lags : We have 5 survival servers limited to 65 players each, and when we exceed 50 players on a server, water & lava flow more, redstone systems are out. Worse, we simply can't play. 2/3 seconds to open a chest, the slightest hand-to-hand against 2 mobs or more leads to death for sure.

* The purchase of kits / ranks.

* The /VOTE: you still can't vote, so you're stuck in the quests.

* The animals which despawn without reason (or because of the clear lagg): result, difficult to farm eggs, leather, etc...

I'm not here to point ranting awainst Andy & Harvey or to give them advices. Their work is quite impressive. But I fear that their rush to launch new projects will be detrimental to those already underway.

I'm not giving advice to anyone, I'm just sharing my point of view.

Thanks (and sorry for bad english).
 

Pals

New member
Pals4Life
Pals4Life
100% agree with u, there are so many issues with minecraft, its border line unplayable. We are constantly told to just play the game like its meant to be played, but in essence we cant! with some of the mods/plugins, lag, and other issues u pointed out above people are litterally forced to be a mining woodcutting, farming bot!
 

L_ObeZ

New member
L_ObeZ
L_ObeZ
I totally agree with FSOL.
Minecraft project has grow soo fast thanks to dev team.
I would like to thank your for growing this server so fast over this month of rush.

It still some works to do with bugs and annonced features, and we are worred about splitting dev team on mutliple game's project.

Maybe publishing a roadmap could help players or even neoxa buyers understanding the workflow of the situation for all your developpements.

Thanks